# Siege Crew Engineer (Medieval Siege and Castle Defence)

Engine crewman in a leather apron with a mallet and a measuring rod, no armour, reading as a worker not a soldier.

- **URL:** https://3dassets.dev/assets/medieval-siege-and-castle-defence-siege-crew-engineer-e6de505a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28874/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-siege-and-castle-defence-siege-crew-engineer-e6de505a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Medieval, Low Poly, Exterior
- **Geometry:** 248 triangles, 744 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.873 × 1.74 × 0.85
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The man who lays an engine. A hooded tunic, a leather apron, a mallet in one hand and a marked measuring rod in the other, with a tool roll at the belt. Unarmoured on purpose so a crew reads apart from a fighting line at an overhead camera. Dimensions 0.87 × 1.74 × 0.85 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Static geometry; no rig, animation, collision or navigation data. A static posed study, not a rigged character: there is no skeleton, no skinning and no clip, and animating one means driving it as a whole node or replacing it with your own rig.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28874/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SiegeCrewEngineerMedievalSiegeAndCastleDefence(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28874/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28874/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28874/v1/model.glb" alt="Siege Crew Engineer (Medieval Siege and Castle Defence)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28874/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28874/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-siege-and-castle-defence-siege-crew-engineer-e6de505a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.