# Sloped Writing Desk (Medieval Monastery and Scriptorium)

Free 3D model of a medieval scriptorium writing desk with a hinged sloping lid, an ink well and a pounce pot, and a shelf of books beneath: 1.0 m wide.

- **URL:** https://3dassets.dev/assets/medieval-monastery-and-scriptorium-sloped-writing-desk-fe4a1130
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37389/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-monastery-and-scriptorium-sloped-writing-desk-fe4a1130
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Medieval, Realistic, Interior, Kit / Set, Animated
- **Geometry:** 7,912 triangles, 12,245 vertices, 7 meshes, 4 materials, 0 textures
- **Size (m):** 1.02 × 0.983 × 0.76
- **Animations:** open, close
- **File size:** 0.24 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a medieval scriptorium writing desk with a hinged sloping lid, an ink well and a pounce pot, and a shelf of books beneath: 1.0 m wide. Dimensions 1.02 by 0.98 by 0.76 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: desk-lid at (0.00, 0.85, -0.11) m. The sloping lid is hinged along its top rail and lifts to the store beneath; the ink well, the pounce pot and the book shelf are fixed. The sheet on the slope carries abstract ruled marks rather than letters in any script, so nothing here is a real text. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37389/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SlopedWritingDeskMedievalMonasteryAndScriptorium(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37389/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37389/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37389/v1/model.glb" alt="Sloped Writing Desk (Medieval Monastery and Scriptorium)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37389/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37389/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-monastery-and-scriptorium-sloped-writing-desk-fe4a1130 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.