# Hand Cart (Medieval Monastery and Scriptorium)

Free 3D model of a medieval two wheeled hand cart: a boarded oak body on spoked wheels with iron tyres, raised sides, shafts and a load of cut logs, 1.7 m long.

- **URL:** https://3dassets.dev/assets/medieval-monastery-and-scriptorium-hand-cart-2975d4b6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37427/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-monastery-and-scriptorium-hand-cart-2975d4b6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Medieval, Realistic, Exterior, Kit / Set, Animated
- **Geometry:** 4,212 triangles, 3,888 vertices, 6 meshes, 3 materials, 0 textures
- **Size (m):** 1.36 × 1.042 × 2.6
- **Animations:** roll
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a medieval two wheeled hand cart: a boarded oak body on spoked wheels with iron tyres, raised sides, shafts and a load of cut logs, 1.7 m long. Dimensions 1.36 by 1.04 by 2.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-left at (-0.56, 0.48, -0.10) m; wheel-right at (0.56, 0.48, -0.10) m. Both wheels turn on the axle; the body, the shafts, the prop legs and the load are fixed. The cart is modelled level on its shafts, which is how one stands when it is set down. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Rigid node-transform clips: roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37427/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function HandCartMedievalMonasteryAndScriptorium(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37427/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37427/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37427/v1/model.glb" alt="Hand Cart (Medieval Monastery and Scriptorium)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37427/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37427/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-monastery-and-scriptorium-hand-cart-2975d4b6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.