# Wall Walk With Crenellations (Medieval MMO Starter Realm)

Four metre timber decked wall walk with a crenellated outer parapet and a low inner kerb, sized to sit on the wall segment coping. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-wall-walk-crenellated-12d0fae6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28721/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-wall-walk-crenellated-12d0fae6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set, Modular
- **Geometry:** 316 triangles, 814 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 4 × 0.98 × 1.7
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Four metre timber decked wall walk with a crenellated outer parapet and a low inner kerb, sized to sit on the wall segment coping. Dimensions 4.00 x 0.98 x 1.70 m (X x Y x Z). Pivot on the 4 m grid origin at the underside of the deck; metre units, +Y up, +Z front. Connectors: w wall-walk at (-2, 0.15, 0) facing -X; e wall-walk at (2, 0.15, 0) facing +X. Place at 3.2 m, the height of the wall segment, with the crenellated side facing out of the town. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28721/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WallWalkWithCrenellationsMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28721/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28721/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28721/v1/model.glb" alt="Wall Walk With Crenellations (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28721/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28721/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-wall-walk-crenellated-12d0fae6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.