# Wall Stair (Medieval MMO Starter Realm)

Straight stone stair of eleven treads climbing 3.2 m to the wall walk, with a stepped parapet down one side. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-wall-stair-468bc239
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28723/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-wall-stair-468bc239
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set
- **Geometry:** 748 triangles, 2,006 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 2.41 × 3.34 × 4
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Straight stone stair of eleven treads climbing 3.2 m to the wall walk, with a stepped parapet down one side. Dimensions 2.41 x 3.34 x 4.00 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Stands against the inner face of a wall segment; it carries no ports because it meets the wall broadside. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28723/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WallStairMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28723/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28723/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28723/v1/model.glb" alt="Wall Stair (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28723/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28723/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-wall-stair-468bc239 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.