# Wall Gatehouse (Medieval MMO Starter Realm)

Four metre gatehouse with a 2.2 m arch, a lifting iron portcullis in its runners and a pair of banded oak gate leaves on the outer jambs, between two crenellated turrets. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-wall-gatehouse-56290f64
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28724/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-wall-gatehouse-56290f64
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set, Animated, Modular
- **Geometry:** 1,716 triangles, 4,539 vertices, 8 meshes, 4 materials, 0 textures
- **Size (m):** 4.3 × 6.72 × 3.64
- **Animations:** portcullis-open, portcullis-close, gate-open, gate-close
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Four metre gatehouse with a 2.2 m arch, a lifting iron portcullis in its runners and a pair of banded oak gate leaves on the outer jambs, between two crenellated turrets. Dimensions 4.30 x 6.72 x 3.64 m (X x Y x Z). Pivot on the 4 m grid origin at ground level, arch on the Z axis; metre units, +Y up, +Z front. Named pivots: portcullis at (0, 0, -0.62); gate-left at (-1.19, 0, 0.78); gate-right at (1.19, 0, 0.78). Connectors: w town-wall at (-2, 1.6, 0) facing -X; e town-wall at (2, 1.6, 0) facing +X. The gate leaves swing outward on the +Z face and the portcullis lifts into the chamber above the arch. Rigid node-transform clips portcullis-open, portcullis-close, gate-open, gate-close drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28724/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function WallGatehouseMedievalMMOStarterRealm(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28724/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28724/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28724/v1/model.glb" alt="Wall Gatehouse (Medieval MMO Starter Realm)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28724/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28724/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-wall-gatehouse-56290f64 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.