# Town Wall Segment (Medieval MMO Starter Realm)

Four metre stone curtain wall segment with a battered plinth, proud face blocks and a flat coping the wall walk sits on. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-town-wall-segment-09028049
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28719/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-town-wall-segment-09028049
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set, Modular
- **Geometry:** 204 triangles, 522 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 4 × 3.26 × 1.34
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Four metre stone curtain wall segment with a battered plinth, proud face blocks and a flat coping the wall walk sits on. Dimensions 4.00 x 3.26 x 1.34 m (X x Y x Z). Pivot on the 4 m grid origin at ground level; metre units, +Y up, +Z front. Connectors: w town-wall at (-2, 1.6, 0) facing -X; e town-wall at (2, 1.6, 0) facing +X. Repeat along a line at 4 m centres and cap each end with a corner tower or a gatehouse. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28719/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TownWallSegmentMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28719/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28719/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28719/v1/model.glb" alt="Town Wall Segment (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28719/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28719/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-town-wall-segment-09028049 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.