# Torch Sconce (Medieval MMO Starter Realm)

Iron wall sconce on a flat back plate, holding a burning pitch torch in a small basket bracket. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-torch-sconce-bbc63c09
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28826/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-torch-sconce-bbc63c09
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Medieval, Low Poly, Exterior
- **Geometry:** 136 triangles, 355 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.34 × 1.49 × 0.635
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Iron wall sconce on a flat back plate, holding a burning pitch torch in a small basket bracket. Dimensions 0.34 x 1.49 x 0.64 m (X x Y x Z). Origin at the bottom of the back plate; the plate face is the mounting surface at z = 0; metre units, +Y up, +Z front. The flame is an emissive material with no light source and no animation. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28826/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TorchSconceMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28826/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28826/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28826/v1/model.glb" alt="Torch Sconce (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28826/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28826/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-torch-sconce-bbc63c09 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.