# Stone Church (Medieval MMO Starter Realm)

Stone church with a tall lancet windowed nave, a slate roof, a gilded finial over the door and a ten metre bell tower carrying a swinging bronze bell. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-stone-church-dc47dafb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28756/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-stone-church-dc47dafb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set, Animated
- **Geometry:** 3,148 triangles, 8,384 vertices, 9 meshes, 6 materials, 0 textures
- **Size (m):** 8.8 × 11.8 × 8.125
- **Animations:** open, close, bell-ring
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Stone church with a tall lancet windowed nave, a slate roof, a gilded finial over the door and a ten metre bell tower carrying a swinging bronze bell. Dimensions 8.80 x 11.80 x 8.13 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: bell at (-2.5, 8.7, 3.6); door at (0.77, 0.5, 2.52). The bell rocks on its headstock and the door swings; the tower, roof and finial are fixed. Rigid node-transform clips open, close, bell-ring drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28756/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function StoneChurchMedievalMMOStarterRealm(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28756/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28756/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28756/v1/model.glb" alt="Stone Church (Medieval MMO Starter Realm)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28756/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28756/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-stone-church-dc47dafb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.