# Stone Arch Bridge (Medieval MMO Starter Realm)

Eight metre single span stone bridge with a cambered deck, abutments at both ends and a low parapet each side, wide enough for a cart. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-stone-arch-bridge-b3fd2e89
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28734/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-stone-arch-bridge-b3fd2e89
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set, Modular
- **Geometry:** 1,144 triangles, 3,068 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 2.98 × 2.285 × 8.02
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Eight metre single span stone bridge with a cambered deck, abutments at both ends and a low parapet each side, wide enough for a cart. Dimensions 2.98 x 2.29 x 8.02 m (X x Y x Z). Pivot on the 8 m span centre at ground level, crossing along Z; the ports sit at road level at the foot of each abutment; metre units, +Y up, +Z front. Connectors: n road at (0, 0.07, 4) facing +Z; s road at (0, 0.07, -4) facing -Z. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28734/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneArchBridgeMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28734/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28734/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28734/v1/model.glb" alt="Stone Arch Bridge (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28734/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28734/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-stone-arch-bridge-b3fd2e89 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.