# Starter Town And Outlands (Medieval MMO Starter Realm)

The starter region of a low poly fantasy world, built from every piece in the pack. A walled town forty metres square stands behind nine bays of curtain wall a side, four corner towers and a gatehouse with a working portcullis and gate leaves, its wall walk running the whole...

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-starter-town--22d3475e-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28840/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-starter-town--22d3475e-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Medieval, Low Poly, Kit / Set
- **Geometry:** 106,276 triangles, 280,622 vertices, 498 meshes, 16 materials, 0 textures
- **Size (m):** 76.7 × 20.881 × 80.001
- **Animations:** none
- **File size:** 4.75 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The starter region of a low poly fantasy world, built from every piece in the pack. A walled town forty metres square stands behind nine bays of curtain wall a side, four corner towers and a gatehouse with a working portcullis and gate leaves, its wall walk running the whole circuit. Inside, a cobbled street runs from the gate to a paved market plaza with the well, three market stalls, a notice board, lamps and banners, and the bank, general store, smithy, tavern, church, fletcher, town hall, cook's kitchen, barracks and six houses line the street and the two side lanes. Outside the wall the farm has its farmhouse and barn, windmill, wheat and ploughed fields, cow pen, coop and scarecrow; a river crosses the plot under a stone arch bridge on the road, with a plank bridge and a rope bridge further along, the fishing hut and dock, and four boats on the water. The wizard's tower stands three stages high on a rock outcrop, the mine entrance opens in a rock face with its cart rails, a goblin camp sits at the forest edge and a stone circle crowns the rise. Metre units, +Y up, ground tiles at y = -0.14 so their surface is exactly zero.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28840/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StarterTownAndOutlandsMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28840/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28840/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28840/v1/model.glb" alt="Starter Town And Outlands (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28840/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28840/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-starter-town--22d3475e-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.