# Rope Bridge (Medieval MMO Starter Realm)

Eight metre rope and plank bridge slung between two stone footings and paired timber A frames, sagging half a metre at midspan. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-rope-bridge-a8d75580
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28736/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-rope-bridge-a8d75580
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set, Modular
- **Geometry:** 2,292 triangles, 6,146 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.8 × 4.1 × 8
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Eight metre rope and plank bridge slung between two stone footings and paired timber A frames, sagging half a metre at midspan. Dimensions 1.80 x 4.10 x 8.00 m (X x Y x Z). Pivot on the 8 m span centre at ground level, crossing along Z; the ports sit at road level at the foot of each abutment; metre units, +Y up, +Z front. Connectors: n road at (0, 0.07, 4) facing +Z; s road at (0, 0.07, -4) facing -Z. The ropes and the deck are one static shape: a rigid node transform cannot carry a sagging line, so the sag is modelled rather than animated. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28736/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RopeBridgeMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28736/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28736/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28736/v1/model.glb" alt="Rope Bridge (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28736/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28736/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-rope-bridge-a8d75580 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.