# River Tile Straight (Medieval MMO Starter Realm)

Four metre straight river tile with grassed banks on both sides, an earth waterline lip and a still teal surface 0.16 m below the bank top. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-river-tile-straight-392b7e01
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28732/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-river-tile-straight-392b7e01
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set, Modular
- **Geometry:** 338 triangles, 918 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 4.002 × 1.183 × 4.03
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Four metre straight river tile with grassed banks on both sides, an earth waterline lip and a still teal surface 0.16 m below the bank top. Dimensions 4.00 x 1.18 x 4.03 m (X x Y x Z). Pivot on the 4 m grid origin, bank top 0.14 m above it, flow along X; metre units, +Y up, +Z front. Connectors: w river at (-2, 0.5, 0) facing -X; e river at (2, 0.5, 0) facing +X. The water is a flat static surface: there is no shader, flow map or animation on it, so a consumer can drive it with their own material. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28732/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RiverTileStraightMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28732/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28732/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28732/v1/model.glb" alt="River Tile Straight (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28732/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28732/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-river-tile-straight-392b7e01 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.