# Goblin Totem (Medieval MMO Starter Realm)

Camp totem: a rough pole on a mound carrying two carved faces, a straw topknot and two hanging bone charms, the marker a raiding camp claims ground with. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-goblin-totem-da673fbd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28795/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-goblin-totem-da673fbd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Medieval, Low Poly, Exterior
- **Geometry:** 558 triangles, 1,493 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 1.68 × 3.82 × 0.984
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Camp totem: a rough pole on a mound carrying two carved faces, a straw topknot and two hanging bone charms, the marker a raiding camp claims ground with. Dimensions 1.68 x 3.82 x 0.98 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28795/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GoblinTotemMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28795/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28795/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28795/v1/model.glb" alt="Goblin Totem (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28795/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28795/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-goblin-totem-da673fbd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.