# Cobble Road Corner (Medieval MMO Starter Realm)

Four metre cobbled corner tile turning the street a quarter turn, with the kerb carried round the outside of the bend. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-cobble-road-corner-8c8b194f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28728/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-cobble-road-corner-8c8b194f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set, Modular
- **Geometry:** 428 triangles, 954 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 4 × 0.24 × 4
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Four metre cobbled corner tile turning the street a quarter turn, with the kerb carried round the outside of the bend. Dimensions 4.00 x 0.24 x 4.00 m (X x Y x Z). Pivot on the 4 m grid origin, road surface 0.14 m above it; metre units, +Y up, +Z front. Connectors: n road at (0, 0.07, 2) facing +Z; e road at (2, 0.07, 0) facing +X. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28728/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CobbleRoadCornerMedievalMMOStarterRealm(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28728/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28728/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28728/v1/model.glb" alt="Cobble Road Corner (Medieval MMO Starter Realm)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28728/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28728/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-cobble-road-corner-8c8b194f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.