# Three Frame Service Hangar (Mech Robots and Battle Hangar)

Three independently assembled scout, line and assault frames in service cradles beneath overhead crane rails, with diagnostic and repair equipment. Static models with typed socket assertions; no rig.

- **URL:** https://3dassets.dev/assets/mech-hangar-and-battle-frames-three-fram-e2d28e36-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/26999/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mech-hangar-and-battle-frames-three-fram-e2d28e36-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Sci-Fi, Low Poly, Kit / Set
- **Geometry:** 4,684 triangles, 10,733 vertices, 107 meshes, 8 materials, 0 textures
- **Size (m):** 20 × 6.8 × 12
- **Animations:** none
- **File size:** 0.24 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Three independently assembled scout, line and assault frames in service cradles beneath overhead crane rails, with diagnostic and repair equipment. Static models with typed socket assertions; no rig.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26999/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ThreeFrameServiceHangarMechRobotsAndBattleHangar(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/26999/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/26999/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/26999/v1/model.glb" alt="Three Frame Service Hangar (Mech Robots and Battle Hangar)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26999/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/26999/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mech-hangar-and-battle-frames-three-fram-e2d28e36-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.