# Yacht mast with boom and standing rigging (Marina and Yacht Club)

Deck stepped aluminium mast 12.6 m tall with a swept spreader pair, cap and lower shrouds, a forestay and backstay, a kicking strap, a boom on its gooseneck, mast steps and a masthead fitting with a blank wind vane.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-yacht-mast-c68fd062
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38306/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-yacht-mast-c68fd062
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 400 triangles, 871 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 2.22 × 13.404 × 8.815
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Deck stepped aluminium mast 12.6 m tall with a swept spreader pair, cap and lower shrouds, a forestay and backstay, a kicking strap, a boom on its gooseneck, mast steps and a masthead fitting with a blank wind vane. Overall 2.22 by 13.40 by 8.82 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin stated below. The origin is free and sits at the mast foot: the centre of the heel casting at y=0, boom running aft toward -Z, so it steps onto a coachroof or a mast crane cradle at whatever height that is. The standing and running rigging are modelled as solid thin bars in one tensioned pose: a wire and a rope are flexible material, needing a joint per element, and neither is reachable with one rigid node transform. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38306/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function YachtMastWithBoomAndStandingRiggingMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38306/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38306/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38306/v1/model.glb" alt="Yacht mast with boom and standing rigging (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38306/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38306/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-yacht-mast-c68fd062 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.