# Start line gun platform (Marina and Yacht Club)

Race start platform on the quay: a raised timber deck on a steel frame with a rail, a mast carrying one blank flag with an abstract square on it, a small signal cannon on a carriage, a horn and a timing shelf, for starting a club race.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-start-line-3b6c7a68
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38324/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-start-line-3b6c7a68
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 800 triangles, 1,814 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 3.4 × 5.82 × 2.65
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Race start platform on the quay: a raised timber deck on a steel frame with a rail, a mast carrying one blank flag with an abstract square on it, a small signal cannon on a carriage, a horn and a timing shelf, for starting a club race. Overall 3.40 by 5.82 by 2.65 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the platform's footprint on the ground, the line side toward +Z. Static platform: the flag and the halyards are cloth and rope, so they never fly or hoist, and the cannon does not run back or elevate. The flag carries an invented abstract square, not any national, club or class device. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38324/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StartLineGunPlatformMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38324/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38324/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38324/v1/model.glb" alt="Start line gun platform (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38324/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38324/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-start-line-3b6c7a68 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.