# Slipway, 6 m (Marina and Yacht Club)

Concrete launching slipway 6 m wide and 6 m long: a flat head apron level with the quay, a grooved ramp falling 1.1 m into the water and kerbs each side, for launching a dinghy or a trailer boat from a marina yard.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-slipway-mo-444f9bd7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38283/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-slipway-mo-444f9bd7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 180 triangles, 420 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 6.46 × 1.615 × 6.053
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Concrete launching slipway 6 m wide and 6 m long: a flat head apron level with the quay, a grooved ramp falling 1.1 m into the water and kerbs each side, for launching a dinghy or a trailer boat from a marina yard. Overall 6.46 by 1.62 by 6.05 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin stated below. The origin is free and sits on the quay line: the centre of the head apron at y=0 with its landward edge 3 m toward -Z, so the ramp runs away into the water from wherever the quay surface is. Static structure; the grooves are cast geometry and the slipway has no gate or cradle rail. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38283/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function Slipway6MMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38283/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38283/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38283/v1/model.glb" alt="Slipway, 6 m (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38283/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38283/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-slipway-mo-444f9bd7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.