# Sea water plane module, 8 m (Marina and Yacht Club)

Flat harbour water module 8 m square and 0.12 m thick in dark green basin water, laid edge to edge so a marina sits in a surface rather than a hole. Ports on all four edges. Laid at y=-0.12 its surface is exactly y=0.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-sea-water--b761d258
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38278/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-sea-water--b761d258
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Modular, Exterior, Kit / Set
- **Geometry:** 12 triangles, 28 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 8 × 0.12 × 8
- **Animations:** none
- **File size:** 0.00 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Flat harbour water module 8 m square and 0.12 m thick in dark green basin water, laid edge to edge so a marina sits in a surface rather than a hole. Ports on all four edges. Laid at y=-0.12 its surface is exactly y=0. Overall 8.00 by 0.12 by 8.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the module's footprint; lay a grid of them at y=-0.12 so the water surface is the world's zero plane and the pontoon decks float 0.34 m above it. Static surface: the water is a flat plate with no waves, ripple animation or transparency, because a sea is a fluid and neither a rigid node transform nor a shipped GLB can carry one. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38278/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SeaWaterPlaneModule8MMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38278/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38278/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38278/v1/model.glb" alt="Sea water plane module, 8 m (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38278/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38278/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-sea-water--b761d258 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.