# Rigging bench (Marina and Yacht Club)

Yard rigging bench 2.4 m long: a timber top on a steel frame with a vice, a swage press, bins of shackles and thimbles, a coil of wire, a splicing fid set and a lower shelf of tools, for making up rigging in a boat yard.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-rigging-be-40ccfa86
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38318/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-rigging-be-40ccfa86
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 336 triangles, 748 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2.478 × 1.53 × 0.88
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Yard rigging bench 2.4 m long: a timber top on a steel frame with a vice, a swage press, bins of shackles and thimbles, a coil of wire, a splicing fid set and a lower shelf of tools, for making up rigging in a boat yard. Overall 2.48 by 1.53 by 0.88 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the bench's footprint on the ground, the working face toward +Z. Static bench: the vice jaws, the press lever and the wire coil are modelled solid and do not move. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38318/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RiggingBenchMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38318/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38318/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38318/v1/model.glb" alt="Rigging bench (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38318/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38318/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-rigging-be-40ccfa86 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.