# RIB tender, 4.2 m (Marina and Yacht Club)

Rigid inflatable tender 4.2 m long: a grey glassfibre vee hull with charcoal sponsons, a teak slatted sole, a centre console with a blank display and a grab rail, two jockey seats, an outboard on the transom and bow towing eye.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-rib-tender-a082b40e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38309/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-rib-tender-a082b40e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 492 triangles, 1,115 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2.54 × 1.47 × 4.6
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Rigid inflatable tender 4.2 m long: a grey glassfibre vee hull with charcoal sponsons, a teak slatted sole, a centre console with a blank display and a grab rail, two jockey seats, an outboard on the transom and bow towing eye. Overall 2.54 by 1.47 by 4.60 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin stated below. The origin is free and sits on the waterline: the centre of the hull at y=0, bow toward +Z, so it lies alongside a pontoon or sits on a trailer once you raise it. Static tender: the sponsons are solid geometry and do not deflate, the outboard does not tilt or steer, and the painter is modelled in one pose. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38309/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RIBTender42MMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38309/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38309/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38309/v1/model.glb" alt="RIB tender, 4.2 m (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38309/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38309/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-rib-tender-a082b40e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.