# Pump out station (Marina and Yacht Club)

Holding tank pump out unit on a pontoon: a grey cabinet with a vacuum pump housing, a coiled suction hose on a reel, a deck fitting wand in a bracket, a rinse tap and a blank instruction panel, on a bunded base.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-pump-out-s-6de92469
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38296/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-pump-out-s-6de92469
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 292 triangles, 631 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.9 × 1.5 × 0.773
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Holding tank pump out unit on a pontoon: a grey cabinet with a vacuum pump housing, a coiled suction hose on a reel, a deck fitting wand in a bracket, a rinse tap and a blank instruction panel, on a bunded base. Overall 0.90 by 1.50 by 0.77 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the bunded base on the deck, the hose and controls facing +Z. Static plant: the hose, the reel and the wand are modelled solid in one stowed pose, because a hose is a soft body and this library has no skinning. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38296/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PumpOutStationMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38296/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38296/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38296/v1/model.glb" alt="Pump out station (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38296/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38296/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-pump-out-s-6de92469 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.