# Floating pontoon module, 8 m straight (Marina and Yacht Club)

Floating walkway module 8 m by 2.4 m: a charcoal float with a grey composite deck 0.34 m above the water, galvanised rubbing strakes and yellow edge strips. Ports at both ends and at four berth positions on the sides.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-pontoon-mo-a1492ae9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38285/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-pontoon-mo-a1492ae9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior, Kit / Set
- **Geometry:** 108 triangles, 240 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 8 × 0.36 × 2.49
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Floating walkway module 8 m by 2.4 m: a charcoal float with a grey composite deck 0.34 m above the water, galvanised rubbing strakes and yellow edge strips. Ports at both ends and at four berth positions on the sides. Overall 8.00 by 0.36 by 2.49 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the float's underside at the waterline, the run along X, so modules lay out at 8 m centres on a water plane at y=0 and the deck sits at y=0.34. Static modular piece: the float does not rise or fall with a tide, because a floating level is a simulation and not a rigid node transform. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38285/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FloatingPontoonModule8MStraightMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38285/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38285/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38285/v1/model.glb" alt="Floating pontoon module, 8 m straight (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38285/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38285/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-pontoon-mo-a1492ae9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.