# Pontoon cleat with warp (Marina and Yacht Club)

Galvanised 250 mm mooring cleat on a bolted base plate with a warp dressed over it in a loose figure of eight and run off toward the berth, for the deck edge of a pontoon or a finger.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-pontoon-cl-209027dd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38290/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-pontoon-cl-209027dd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 280 triangles, 626 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.34 × 0.195 × 0.735
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Galvanised 250 mm mooring cleat on a bolted base plate with a warp dressed over it in a loose figure of eight and run off toward the berth, for the deck edge of a pontoon or a finger. Overall 0.34 by 0.20 by 0.73 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the base plate on the deck surface, the warp running off toward +Z. The warp is modelled solid in one dressed pose: rope is a soft body, there is no skinning in this library, and it never slackens, surges or pays out. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38290/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PontoonCleatWithWarpMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38290/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38290/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38290/v1/model.glb" alt="Pontoon cleat with warp (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38290/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38290/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-pontoon-cl-209027dd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.