# Pontoon boarding ladder (Marina and Yacht Club)

Man overboard ladder hung on a pontoon edge: a galvanised head frame bolted to the deck, two stiles dropping 1.2 m into the water, four treads and a charcoal grab loop, with a yellow head plate.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-pontoon-bo-9f34138f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38292/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-pontoon-bo-9f34138f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 348 triangles, 754 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.56 × 2.015 × 0.359
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Man overboard ladder hung on a pontoon edge: a galvanised head frame bolted to the deck, two stiles dropping 1.2 m into the water, four treads and a charcoal grab loop, with a yellow head plate. Overall 0.56 by 2.02 by 0.36 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin stated below. The origin is free and sits on the deck line: the centre of the head plate at y=0 with the stiles hanging below it, so the ladder is placed on a pontoon deck and reaches into the water on its own. Static fitting; the ladder does not fold or lift, and the grab loop is modelled solid. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38292/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PontoonBoardingLadderMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38292/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38292/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38292/v1/model.glb" alt="Pontoon boarding ladder (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38292/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38292/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-pontoon-bo-9f34138f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.