# Outboard motor on a stand (Marina and Yacht Club)

Portable outboard on a galvanised service stand: a charcoal cowling and leg with a trim bracket, propeller and skeg clamped to a padded transom board, with a fuel can and a drip tray at its foot. No maker marks anywhere.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-outboard-m-8d2a8529
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38317/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-outboard-m-8d2a8529
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 284 triangles, 627 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.29 × 1.39 × 0.801
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Portable outboard on a galvanised service stand: a charcoal cowling and leg with a trim bracket, propeller and skeg clamped to a padded transom board, with a fuel can and a drip tray at its foot. No maker marks anywhere. Overall 1.29 by 1.39 by 0.80 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the stand's footprint on the ground, the cowling facing +Z. Static display: the outboard does not tilt, steer or turn its propeller on this stand. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38317/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OutboardMotorOnAStandMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38317/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38317/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38317/v1/model.glb" alt="Outboard motor on a stand (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38317/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38317/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-outboard-m-8d2a8529 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.