# Harbour wall module, 4 m (Marina and Yacht Club)

Quay wall unit 4 m long: a concrete face 1.4 m from the coping down past the waterline, a coping 60 mm proud of the yard, a charcoal rubbing strake at the water and two cast mooring eyes. Ports at both ends so a quay runs to any length.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-harbour-wa-44c6ce10
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38281/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-harbour-wa-44c6ce10
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior, Kit / Set
- **Geometry:** 252 triangles, 532 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4.001 × 1.46 × 0.658
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Quay wall unit 4 m long: a concrete face 1.4 m from the coping down past the waterline, a coping 60 mm proud of the yard, a charcoal rubbing strake at the water and two cast mooring eyes. Ports at both ends so a quay runs to any length. Overall 4.00 by 1.46 by 0.66 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin stated below. The origin is free and sits on the quay line: the centre of the coping's top face at y=0 with the wall hanging below it, so the module is placed at the yard surface and drops into the water on its own. Static modular piece; the mooring eyes are cast into the wall and nothing about it moves. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38281/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HarbourWallModule4MMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38281/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38281/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38281/v1/model.glb" alt="Harbour wall module, 4 m (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38281/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38281/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-harbour-wa-44c6ce10 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.