# Furled sail set (Marina and Yacht Club)

Sail set stowed as a boat lies on its berth: a mainsail flaked on the boom under a navy sail cover with tie straps, and a headsail rolled on its foil with a UV strip, both in plain cloth with no sail number or insignia.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-furled-sai-4a2de20e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38304/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-furled-sai-4a2de20e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 372 triangles, 783 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.615 × 12.36 × 8.979
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Sail set stowed as a boat lies on its berth: a mainsail flaked on the boom under a navy sail cover with tie straps, and a headsail rolled on its foil with a UV strip, both in plain cloth with no sail number or insignia. Overall 0.61 by 12.36 by 8.98 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin stated below. The origin is free and sits at the mast foot, the same point as the mast's own origin, so the set is placed at exactly the same position as the mast it is bent on, boom running aft toward -Z. Entirely static: a sail is flexible cloth, so hoisting, unfurling and filling all need a deforming surface, which neither a rigid node transform nor this library's rig can produce. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38304/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FurledSailSetMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38304/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38304/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38304/v1/model.glb" alt="Furled sail set (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38304/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38304/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-furled-sai-4a2de20e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.