# Club flag mast (Marina and Yacht Club)

Yacht club flag mast 9.4 m tall: a white pole on a concrete base with a gaff and yard, three halyards on cleats, and blank white pennants and a blank burgee bent on, carrying no club, national or class device of any kind.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-flag-mast-3cd1cfa1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38323/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-flag-mast-3cd1cfa1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 352 triangles, 797 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 4.099 × 9.38 × 1.874
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Yacht club flag mast 9.4 m tall: a white pole on a concrete base with a gaff and yard, three halyards on cleats, and blank white pennants and a blank burgee bent on, carrying no club, national or class device of any kind. Overall 4.10 by 9.38 by 1.87 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the concrete base on the ground; the gaff reaches toward +Z. Entirely static: a flag is cloth and a halyard is rope, so neither flies, hoists nor stirs under a rigid node transform. All the flags are blank. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38323/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ClubFlagMastMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38323/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38323/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38323/v1/model.glb" alt="Club flag mast (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38323/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38323/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-flag-mast-3cd1cfa1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.