# Finger berth pontoon, 6 m (Marina and Yacht Club)

Floating finger 6 m by 1.0 m dividing two berths: the same float and composite deck with a rubbing strake each side, two cleats and a rounded outboard end. A port at the root so it lands on a walkway's berth position.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-finger-ber-b335deb0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38289/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-finger-ber-b335deb0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior, Kit / Set
- **Geometry:** 200 triangles, 443 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.09 × 0.465 × 6.1
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Floating finger 6 m by 1.0 m dividing two berths: the same float and composite deck with a rubbing strake each side, two cleats and a rounded outboard end. A port at the root so it lands on a walkway's berth position. Overall 1.09 by 0.47 by 6.10 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the float's underside at the waterline with the root toward +Z, so the finger reaches away from the walkway it is hung on. Static modular piece; the float does not rise or fall with a tide. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38289/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FingerBerthPontoon6MMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38289/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38289/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38289/v1/model.glb" alt="Finger berth pontoon, 6 m (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38289/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38289/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-finger-ber-b335deb0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.