# Sailing dinghy on a launching trolley (Marina and Yacht Club)

Two person sailing dinghy 3.9 m long on a galvanised launching trolley: a glassfibre hull with side tanks, thwart, centreboard case and rudder stock, chocked on padded bunks with a handle and two pneumatic wheels that roll.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-dinghy-on--2f3b28ee
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38310/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-dinghy-on--2f3b28ee
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Animated
- **Geometry:** 508 triangles, 1,211 vertices, 9 meshes, 5 materials, 0 textures
- **Size (m):** 1.456 × 1.56 × 4.665
- **Animations:** wheel-roll
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Two person sailing dinghy 3.9 m long on a galvanised launching trolley: a glassfibre hull with side tanks, thwart, centreboard case and rudder stock, chocked on padded bunks with a handle and two pneumatic wheels that roll. Overall 1.46 by 1.56 by 4.66 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the trolley's footprint at ground level, the bow toward +Z, so the whole rig stands on a hardstanding at y=0. The mast, boom and sails are not fitted, and the painter and bunk straps are modelled solid; only the trolley wheels turn. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38310/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SailingDinghyOnALaunchingTrolleyMarinaAndYachtClub(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38310/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38310/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38310/v1/model.glb" alt="Sailing dinghy on a launching trolley (Marina and Yacht Club)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38310/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38310/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-dinghy-on--2f3b28ee · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.