# Yacht clubhouse front with balcony (Marina and Yacht Club)

Two storey yacht club front 10 m wide and 7.4 m tall: a rendered ground floor with a glazed double entrance, a first floor race room behind sliding glass, a cantilevered balcony with a steel rail, a flagpole bracket and blank sign panels. The doors swing.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-clubhouse--691aa080
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38321/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-clubhouse--691aa080
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Animated
- **Geometry:** 860 triangles, 1,839 vertices, 13 meshes, 7 materials, 1 textures
- **Size (m):** 10.4 × 7.401 × 3
- **Animations:** open, close
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Two storey yacht club front 10 m wide and 7.4 m tall: a rendered ground floor with a glazed double entrance, a first floor race room behind sliding glass, a cantilevered balcony with a steel rail, a flagpole bracket and blank sign panels. The doors swing. Overall 10.40 by 7.40 by 3.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the front's footprint, the club face toward +Z. Static building front: only the entrance doors move; the balcony rail wires and the awning are modelled solid. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38321/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function YachtClubhouseFrontWithBalconyMarinaAndYachtClub(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38321/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38321/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38321/v1/model.glb" alt="Yacht clubhouse front with balcony (Marina and Yacht Club)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38321/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38321/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-clubhouse--691aa080 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.