# Car park bay module, 4 m (Marina and Yacht Club)

The same 4 m hardstanding slab marked out as two parking bays: white bay lines, a painted kerb strip and a blue accessible square, for the members' car park behind a marina yard.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-car-park-b-c16826bd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38279/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-car-park-b-c16826bd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior, Kit / Set
- **Geometry:** 84 triangles, 196 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 4.12 × 0.62 × 4
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 4 m hardstanding slab marked out as two parking bays: white bay lines, a painted kerb strip and a blue accessible square, for the members' car park behind a marina yard. Overall 4.12 by 0.62 by 4.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. Static modular piece; the markings are painted geometry a few millimetres proud of the slab. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38279/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CarParkBayModule4MMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38279/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38279/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38279/v1/model.glb" alt="Car park bay module, 4 m (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38279/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38279/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-car-park-b-c16826bd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.