# Boat on a cradle under a winter cover (Marina and Yacht Club)

Yacht laid up ashore: a hull on a steel cradle under a navy winter cover on a timber ridge frame, tied down along both sides, with a ladder to the deck and a blank lay up label on the bow chock.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-boat-under-af9a5229
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38316/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-boat-under-af9a5229
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 784 triangles, 1,832 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 4.022 × 3.47 × 6.9
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Yacht laid up ashore: a hull on a steel cradle under a navy winter cover on a timber ridge frame, tied down along both sides, with a ladder to the deck and a blank lay up label on the bow chock. Overall 4.02 by 3.47 by 6.90 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the cradle's footprint on the ground, the bow toward +Z. Entirely static: the cover is flexible cloth, so it cannot be lifted or peeled by a rigid node transform, and the hull under it does not move either. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38316/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BoatOnACradleUnderAWinterCoverMarinaAndYachtClub(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38316/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38316/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38316/v1/model.glb" alt="Boat on a cradle under a winter cover (Marina and Yacht Club)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38316/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38316/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-boat-under-af9a5229 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.