# Travel boat hoist with slings (Marina and Yacht Club)

Self propelled travel hoist 7.4 m wide and 6.2 m tall: a yellow portal frame on four steered wheel bogies, a driver's platform, two sling beams with webbing strops and a cross traverse. The slings lift and the beam traverses.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-boat-hoist-d9445266
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38312/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-boat-hoist-d9445266
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Animated
- **Geometry:** 668 triangles, 1,486 vertices, 23 meshes, 5 materials, 0 textures
- **Size (m):** 7.83 × 6.22 × 6.7
- **Animations:** traverse-open, traverse-close, hoist-open, hoist-close, wheel-roll
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Self propelled travel hoist 7.4 m wide and 6.2 m tall: a yellow portal frame on four steered wheel bogies, a driver's platform, two sling beams with webbing strops and a cross traverse. The slings lift and the beam traverses. Overall 7.83 by 6.22 by 6.70 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the portal's footprint on the ground, the travel direction along Z, so the hoist straddles a dock or a cradle at y=0. The webbing slings, the hoist wires and the hydraulic rams are modelled solid: webbing and wire are flexible and need a joint per element, so only the sling cradle and the beam are driven. Rigid node-transform clips: traverse-open, traverse-close, hoist-open, hoist-close and wheel-roll. No skinning. No collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38312/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TravelBoatHoistWithSlingsMarinaAndYachtClub(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38312/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38312/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38312/v1/model.glb" alt="Travel boat hoist with slings (Marina and Yacht Club)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38312/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38312/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-boat-hoist-d9445266 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.