# Pallet racking bay, two levels (Machine Shop and Factory Hall)

Adjustable pallet racking 2.7 m wide and 3.6 m tall: blue uprights with bracing, two levels of yellow load beams and timber deck boards ready for pallets.

- **URL:** https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-ebf92b35
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27757/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/machine-shop-and-factory-hall-machine-shop-and-factory-ebf92b35
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Interior, Kit / Set
- **Geometry:** 396 triangles, 912 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 2.9 × 3.722 × 1
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Adjustable pallet racking 2.7 m wide and 3.6 m tall: blue uprights with bracing, two levels of yellow load beams and timber deck boards ready for pallets. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.90 by 3.72 by 1.00 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static piece; the beams do not adjust.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27757/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PalletRackingBayTwoLevelsMachineShopAndFactoryHall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27757/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27757/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27757/v1/model.glb" alt="Pallet racking bay, two levels (Machine Shop and Factory Hall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27757/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27757/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/machine-shop-and-factory-hall-machine-shop-and-factory-ebf92b35 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.