# Hall ridge skylight bay, 6 m (Machine Shop and Factory Hall)

Roof bay with a raised glazed rooflight on charcoal upstands, tiling on the same 6 m ports as the plain roof deck and lighting the shop floor below.

- **URL:** https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-4f1764ac
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27750/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/machine-shop-and-factory-hall-machine-shop-and-factory-4f1764ac
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 204 triangles, 448 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 6 × 0.45 × 6.001
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Roof bay with a raised glazed rooflight on charcoal upstands, tiling on the same 6 m ports as the plain roof deck and lighting the shop floor below. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 6.00 by 0.45 by 6.00 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece; the glazing is a solid pane.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27750/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HallRidgeSkylightBay6MMachineShopAndFactoryHall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27750/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27750/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27750/v1/model.glb" alt="Hall ridge skylight bay, 6 m (Machine Shop and Factory Hall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27750/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27750/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/machine-shop-and-factory-hall-machine-shop-and-factory-4f1764ac · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.