# Connector Cases (Moon Base Colony and Lunar Rovers)

Independent test assemblies covering both connector families. Every habitat, tunnel, junction, elbow, greenhouse, workshop, turret and airlock in the pack is mated through a hab-port, and both landers, both blast deflectors and both berm types are mated to landing pad...

- **URL:** https://3dassets.dev/assets/lunar-surface-colony-and-rovers-connector-cases-9058f711
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/18151/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/lunar-surface-colony-and-rovers-connector-cases-9058f711
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Sci-Fi, Realistic, Kit / Set
- **Geometry:** 56,196 triangles, 124,190 vertices, 96 meshes, 7 materials, 0 textures
- **Size (m):** 61.661 × 7.6 × 71.454
- **Animations:** none
- **File size:** 2.27 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Independent test assemblies covering both connector families. Every habitat, tunnel, junction, elbow, greenhouse, workshop, turret and airlock in the pack is mated through a hab-port, and both landers, both blast deflectors and both berm types are mated to landing pad markers. Every pair carries a checked connection assertion; the runner rejects the pack if any mate is out by more than a millimetre.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18151/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ConnectorCasesMoonBaseColonyAndLunarRovers(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/18151/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/18151/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/18151/v1/model.glb" alt="Connector Cases (Moon Base Colony and Lunar Rovers)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/18151/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/18151/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/lunar-surface-colony-and-rovers-connector-cases-9058f711 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.