# Low Poly Soldier Patrolling (Low Poly Character Figures)

Generic soldier walking with a long arm held across the body at the ready, in plain field kit.

- **URL:** https://3dassets.dev/assets/low-poly-character-figures-soldier-patrolling-35e3e344
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36367/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/low-poly-character-figures-soldier-patrolling-35e3e344
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Low Poly, Exterior
- **Geometry:** 1,330 triangles, 3,990 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.91 × 1.753 × 1.09
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A generic soldier at the walk with a long arm held across the body at the ready and the torso turned into it. The weapon is an invented block, barrel and magazine shape, with no maker's outline, sight or marking. Overall 0.910 x 1.753 x 1.090 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the figure's own footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed figure is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36367/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LowPolySoldierPatrollingLowPolyCharacterFigures(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36367/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36367/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36367/v1/model.glb" alt="Low Poly Soldier Patrolling (Low Poly Character Figures)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36367/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36367/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/low-poly-character-figures-soldier-patrolling-35e3e344 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.