# Low Poly Soldier Kneeling (Low Poly Character Figures)

Generic soldier down on one knee with a long arm shouldered, a firing position for cover and set pieces.

- **URL:** https://3dassets.dev/assets/low-poly-character-figures-soldier-kneeling-eaf4b0bb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36368/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/low-poly-character-figures-soldier-kneeling-eaf4b0bb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Low Poly, Exterior
- **Geometry:** 1,330 triangles, 3,990 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.916 × 1.352 × 1.207
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A generic soldier down on one knee with a long arm shouldered, the forward shin upright and the rear knee on the ground. Kit and weapon are the same invented set as the rest of the uniformed figures. Overall 0.916 x 1.352 x 1.207 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the figure's own footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed figure is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36368/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LowPolySoldierKneelingLowPolyCharacterFigures(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36368/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36368/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36368/v1/model.glb" alt="Low Poly Soldier Kneeling (Low Poly Character Figures)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36368/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36368/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/low-poly-character-figures-soldier-kneeling-eaf4b0bb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.