# Guitar Stand with Guitar (Live Music Venue and Festival Stage)

A solid body electric guitar on an A frame stand: a waisted red body with two humbuckers, a bridge and a scratchplate, a 20 fret neck, a six in line headstock with tuners and six strings from bridge to nut, leaning back in the cradle the way it waits between songs.

- **URL:** https://3dassets.dev/assets/live-music-venue-and-festival-stage-guitar-stand-with--e8d04dcb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33920/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/live-music-venue-and-festival-stage-guitar-stand-with--e8d04dcb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 2,802 triangles, 6,009 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.424 × 1.644 × 0.464
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A solid body electric guitar on an A frame stand: a waisted red body with two humbuckers, a bridge and a scratchplate, a 20 fret neck, a six in line headstock with tuners and six strings from bridge to nut, leaning back in the cradle the way it waits between songs. The strings are fixed geometry and the stand does not fold: neither is a rigid node transform. Metre units, +Y up, the audience side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33920/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GuitarStandWithGuitarLiveMusicVenueAndFestivalStage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33920/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33920/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33920/v1/model.glb" alt="Guitar Stand with Guitar (Live Music Venue and Festival Stage)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33920/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33920/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/live-music-venue-and-festival-stage-guitar-stand-with--e8d04dcb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.