# Festival Field Ground Tile, Worn Track (Live Music Venue and Festival Stage)

A 4 m worn ground tile: the same field module rutted down to bare earth with two wheel tracks through it and grass surviving in patches at the edges, for the walkways, the vehicle route and the trodden ground in front of a stage.

- **URL:** https://3dassets.dev/assets/live-music-venue-and-festival-stage-festival-field-gro-42229a5d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33886/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/live-music-venue-and-festival-stage-festival-field-gro-42229a5d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Realistic, Modular, Kit / Set, Exterior
- **Geometry:** 357 triangles, 901 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 4 × 0.098 × 4
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m worn ground tile: the same field module rutted down to bare earth with two wheel tracks through it and grass surviving in patches at the edges, for the walkways, the vehicle route and the trodden ground in front of a stage. Metre units, +Y up, the audience side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33886/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FestivalFieldGroundTileWornTrackLiveMusicVenueAndFestivalStage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33886/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33886/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33886/v1/model.glb" alt="Festival Field Ground Tile, Worn Track (Live Music Venue and Festival Stage)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33886/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33886/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/live-music-venue-and-festival-stage-festival-field-gro-42229a5d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.