# Light Station and Rocky Point (Lighthouse and Rocky Coast)

A working light station on a rocky point, 54 by 36 m of continuous ground modules under a cliff. The tower stands out on the point in nine stacked pieces with its gallery, lantern and dome; the keeper's cottage, outbuilding, fuel store and walled garden sit back on the turf,...

- **URL:** https://3dassets.dev/assets/lighthouse-and-rocky-coast-light-station-944f3072-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36636/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/lighthouse-and-rocky-coast-light-station-944f3072-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Historical, Low Poly, Kit / Set
- **Geometry:** 18,912 triangles, 45,872 vertices, 156 meshes, 8 materials, 0 textures
- **Size (m):** 54.149 × 27.98 × 36.225
- **Animations:** none
- **File size:** 0.91 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A working light station on a rocky point, 54 by 36 m of continuous ground modules under a cliff. The tower stands out on the point in nine stacked pieces with its gallery, lantern and dome; the keeper's cottage, outbuilding, fuel store and walled garden sit back on the turf, and the lens is out of the lantern on its overhaul cradle in the yard where it can be seen from the ground. A slipway and a two bay jetty run down into the water, with the rowing boat, buoys, a sea stack and foam along the shore.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36636/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LightStationAndRockyPointLighthouseAndRockyCoast(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36636/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36636/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36636/v1/model.glb" alt="Light Station and Rocky Point (Lighthouse and Rocky Coast)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36636/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36636/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/lighthouse-and-rocky-coast-light-station-944f3072-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.