# Giant mega mower with four decks (Lawn Mowing Simulator Kit)

Low poly oversized mega mower for a comedy mowing game: a four metre machine with four cutting decks abreast, a smokestack, a high cab and tractor sized rear wheels.

- **URL:** https://3dassets.dev/assets/lawn-mowing-simulator-kit-giant-mega-mower-26bbe4a7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27341/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/lawn-mowing-simulator-kit-giant-mega-mower-26bbe4a7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Cute, Stylized, Exterior, Animated
- **Geometry:** 1,464 triangles, 4,392 vertices, 12 meshes, 5 materials, 0 textures
- **Size (m):** 4.3 × 4.435 × 4.18
- **Animations:** blade-spin, wheel-roll
- **File size:** 0.06 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Low poly oversized mega mower for a comedy mowing game: a four metre machine with four cutting decks abreast, a smokestack, a high cab and tractor sized rear wheels. Measures 4.30 by 4.43 by 4.18 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at y=0. Named nodes on their own pivots: blade-1, blade-2, blade-3, blade-4, wheel-front-right, wheel-front-left, wheel-rear-right, wheel-rear-left. Exaggerated cartoon proportions: oversized wheels, an undersized engine and chunky handles, in the pack shared palette of grass green, cherry red, sky blue, sunflower yellow and cream. The top of the upgrade ladder and deliberately absurd. The cut grass itself is geometry and does not move. Rigid node-transform clips: blade-spin and wheel-roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27341/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function GiantMegaMowerWithFourDecksLawnMowingSimulatorKit(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27341/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27341/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27341/v1/model.glb" alt="Giant mega mower with four decks (Lawn Mowing Simulator Kit)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27341/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27341/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/lawn-mowing-simulator-kit-giant-mega-mower-26bbe4a7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.