# Commercial front load washer 700, graphite (Laundromat and Cleaning Services)

The 700 mm commercial washer finished in graphite: identical geometry to the white version, with the cabinet and its front stiles remapped to the dark body colour, leaving the stainless plinth, porthole bezel and hopper as they are.

- **URL:** https://3dassets.dev/assets/laundrette-and-cleaning-washer-commercial-small-graphi-09d6ffb1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/25620/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/laundrette-and-cleaning-washer-commercial-small-graphi-09d6ffb1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 4,120 triangles, 12,360 vertices, 8 meshes, 4 materials, 0 textures
- **Size (m):** 0.701 × 1.101 × 1.08
- **Animations:** open, close
- **File size:** 0.20 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The 700 mm commercial washer finished in graphite: identical geometry to the white version, with the cabinet and its front stiles remapped to the dark body colour, leaving the stainless plinth, porthole bezel and hopper as they are. Overall 0.700 x 1.100 x 1.080 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door-drum. Cosmetic colour variant of washer-commercial-small; the geometry is unchanged. Connectors: bank-left (machine-bank), bank-right (machine-bank). Assembly: drop into place on the floor or the documented grid; parts named above are separate nodes that a consumer can rotate or slide. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25620/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CommercialFrontLoadWasher700GraphiteLaundromatAndCleaningServices(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/25620/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/25620/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/25620/v1/model.glb" alt="Commercial front load washer 700, graphite (Laundromat and Cleaning Services)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25620/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/25620/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/laundrette-and-cleaning-washer-commercial-small-graphi-09d6ffb1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.