# Commercial tumble dryer 800, graphite (Laundromat and Cleaning Services)

The 800 mm commercial tumble dryer finished in graphite: identical geometry to the white version, with the cabinet and lint drawer front remapped to the dark body colour, leaving the stainless plinth, door bezel and intake grilles as they are.

- **URL:** https://3dassets.dev/assets/laundrette-and-cleaning-tumble-dryer-single-graphite-d4b76c57
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/25628/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/laundrette-and-cleaning-tumble-dryer-single-graphite-d4b76c57
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,816 triangles, 11,448 vertices, 10 meshes, 4 materials, 0 textures
- **Size (m):** 0.801 × 1.321 × 1.107
- **Animations:** drawer-open, drawer-close, door-open, door-close
- **File size:** 0.18 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The 800 mm commercial tumble dryer finished in graphite: identical geometry to the white version, with the cabinet and lint drawer front remapped to the dark body colour, leaving the stainless plinth, door bezel and intake grilles as they are. Overall 0.800 x 1.320 x 1.107 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door-drum, drawer-lint. Cosmetic colour variant of tumble-dryer-single; the geometry is unchanged. Connectors: bank-left (machine-bank), bank-right (machine-bank). Assembly: drop into place on the floor or the documented grid; parts named above are separate nodes that a consumer can rotate or slide. Rigid node-transform clips: drawer-open, drawer-close, door-open and door-close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25628/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CommercialTumbleDryer800GraphiteLaundromatAndCleaningServices(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/25628/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/25628/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/25628/v1/model.glb" alt="Commercial tumble dryer 800, graphite (Laundromat and Cleaning Services)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25628/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/25628/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/laundrette-and-cleaning-tumble-dryer-single-graphite-d4b76c57 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.