# Steam garment press, head raised (Laundrette and Cleaning Services)

The steam buck press with its head swung fully up on the hinge pivot, showing the padded buck, the piped seam and the heated platen face that the closed press hides.

- **URL:** https://3dassets.dev/assets/laundrette-and-cleaning-garment-press-open-3dbeec43
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/13320/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/laundrette-and-cleaning-garment-press-open-3dbeec43
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,520 triangles, 4,560 vertices, 8 meshes, 5 materials, 0 textures
- **Size (m):** 0.713 × 1.442 × 0.56
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The steam buck press with its head swung fully up on the hinge pivot, showing the padded buck, the piped seam and the heated platen face that the closed press hides. Overall 0.714 x 1.442 x 0.560 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: head. Functional variant of garment-press. Assembly: drop into place on the floor or the documented grid; parts named above are separate nodes that a consumer can rotate or slide. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13320/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SteamGarmentPressHeadRaisedLaundretteAndCleaningServices(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/13320/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/13320/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/13320/v1/model.glb" alt="Steam garment press, head raised (Laundrette and Cleaning Services)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/13320/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/13320/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/laundrette-and-cleaning-garment-press-open-3dbeec43 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.