# Vest Charging Rack (Laser Tag Arena and Activity Centre)

A 1.7 m charging rack with four vests on it: a welded steel frame with a hanging rail, hooks, a lower shelf and an amber charge lamp under each position, loaded with two cyan and two magenta vests ready for the next session.

- **URL:** https://3dassets.dev/assets/laser-tag-arena-and-activity-centre-vest-charging-rack-d3effeed
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34492/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/laser-tag-arena-and-activity-centre-vest-charging-rack-d3effeed
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 4,736 triangles, 9,848 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 1.7 × 1.95 × 0.582
- **Animations:** none
- **File size:** 0.18 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.7 m charging rack with four vests on it: a welded steel frame with a hanging rail, hooks, a lower shelf and an amber charge lamp under each position, loaded with two cyan and two magenta vests ready for the next session. The vests are modelled into the rack as one piece, so a whole charged row is one placement; the charging leads are not modelled, because a lead is a flexible run. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34492/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function VestChargingRackLaserTagArenaAndActivityCentre(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34492/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34492/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34492/v1/model.glb" alt="Vest Charging Rack (Laser Tag Arena and Activity Centre)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34492/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34492/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/laser-tag-arena-and-activity-centre-vest-charging-rack-d3effeed · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.