# Table Football Table (Laser Tag Arena and Activity Centre)

A 1.45 m table football table: a birch cabinet on square feet with a lime playfield and capping rail, eight chromed rods with turned handles, and twenty four moulded players in red and cyan down them.

- **URL:** https://3dassets.dev/assets/laser-tag-arena-and-activity-centre-table-football-tab-b1ed7f6e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34504/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/laser-tag-arena-and-activity-centre-table-football-tab-b1ed7f6e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 4,352 triangles, 8,916 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.85 × 0.91 × 0.78
- **Animations:** none
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.45 m table football table: a birch cabinet on square feet with a lime playfield and capping rail, eight chromed rods with turned handles, and twenty four moulded players in red and cyan down them. The rods and the players are modelled in their rest positions and are not rigged: a rod both slides and spins, which is two axes on one node and beyond a single rigid transform. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34504/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TableFootballTableLaserTagArenaAndActivityCentre(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34504/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34504/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34504/v1/model.glb" alt="Table Football Table (Laser Tag Arena and Activity Centre)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34504/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34504/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/laser-tag-arena-and-activity-centre-table-football-tab-b1ed7f6e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.